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Civ 6 patch noes
Civ 6 patch noes




civ 6 patch noes

Multiplayer: Bulletcams are no longer prevented by nearby dead bodies. Multiplayer: Fixed desync due to bulletcams in multiplayer (where the target can survive on every machine except the one of the person firing the shot). Better error reporting in the launcher to try to diagnose startup issues.

#Civ 6 patch noes free

"Airstrip" - A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including No Cross. Disabling aim assist doesn't disable the tutorial messages about using the aim assist. Co-op for DLC missions is also unfortunately delayed to the next patch. Steam cloud is unfortunately still not working.

civ 6 patch noes civ 6 patch noes

DLC weapons now have names in Czech again. Ruins and Beachhead should have fewer levitating rocks and plants! Rat Run no longer has a building that partially disappears depending upon viewing angle/location. Ghost Town now has more consistency in vaults over walls, building walls should no longer allow grenades through, and hiding below the ground surface should be slightly less likely. Airfield's rescued prisoners no longer pose awkwardly. Tweaked dialogue audio settings to improve spatialisation. Driver killcams made more robust (driver no longer killed when hits are near the view-slot, and killcams are triggered more reliably when the shot does hit the view-slot). Various fixes to prevent ragdolls interpenetrating surfaces. Incapacitation on uneven surfaces should be slightly more robust. Bullets should emerge from the gun's muzzle regardless of the shadow setting! A few leaves should no longer be able to stop gunfire, but AI rifles should be slightly less likely to shoot through solid objects and be slightly less accurate. DLC collectibles/achievements no longer counted against campaign progress. "Through The Looking Glass" should trigger correctly. Added latency indicators to the scoreboard in multiplayer. Bleedout countdown notifications should now display correctly for both players in co-op (when difficulty setting allows). Fix co-op desync when getting on turrets. Fix co-op desync due to bulletcams (bullet cams are now sychronised where they're supposed to play for both, and we prevent weapons firing multiple times for the non-bulletcam-viewing player in non synchronised cases). Added a "windowed" tickbox to the launcher options. Dedicated Server gains "kickindex" and "kickbanindex" commands (which were already documented but were lost between V2 and SE3). New profiles will attempt to detect keyboard layouts other than qwerty and set default controls accordingly (we're currently only supporting a small subset of variant keyboards, primarily azerty and qwertz layouts please get in touch with our support department if you see any issues). Added quicksave (F5) and quickload (F9) on button press. Added "Autobalance" as a team-based multiplayer option (will automatically move players from one team to another on death if the number of players become imbalanced). Removed limits on raw mouse input data – which should hopefully address the “negative mouse acceleration” issue. Added the option to disable the aim assist zoom and reticle independently of difficulty setting (the multiplayer aim assist setting will override this, as will Authentic difficulty).






Civ 6 patch noes